Job Details

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  • Location

    San Diego, California USA

  • Experience

    More than 3 years experience, Less than 3 years experience

  • Application Start Date

    13-Jun-2018 01:00 AM

  • Application End Date

    08-Jul-2018 11:59 PM

Sony Playstation Visual Arts Services Group


COMPANY NAME : Sony Playstation Visual Arts Group
Description:

The Sony PlayStation Visual Arts Services Group (VASG) provides world class content, development, and services to Worldwide Studios. We offer a full service production studio with an emphasis in art, animation, as well as previsualization, character creation, motion capture, software development, face/body scanning, tracking and solving.
 
We are looking for a highly talented, motivated and creative Animator for the next chapter of cinematic story-telling. Here is your chance to be a part of the Visual Arts Services Group, a multi-award winning team responsible for the cinematic performances in premier Sony PlayStation franchises like Uncharted, The Last of Us, Killzone, and other iconic series.
 
Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies: Naughty Dog, Santa Monica Studios, Guerrilla Games, Japan Studios, and other Sony PlayStation first-party studios. This is your opportunity to work closely with game and film industry professionals from all over the world and under one roof!  
 
Animator
 
Sony PlayStation's Visual Arts Services Group (VASG) provides world-class content, development, and services to Worldwide Studios. We offer a full-service production studio with an emphasis on art and animation, as well as previsualization, character creation, motion capture, software development, face/body scanning, tracking and solving.
 
We are looking for a highly talented, motivated and creative Animator for the next chapter of cinematic story-telling. Here is your chance to be a part of the Visual Arts Services Group, a multi-award winning team responsible for the cinematic performances in premier Sony PlayStation franchises like Uncharted, The Last of Us, Killzone, and other iconic series.
 
Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies: Naughty Dog, Santa Monica Studios, Guerrilla Games, Japan Studios, and other Sony PlayStation first-party studios. This is your opportunity to work closely with game and film industry professionals from all over the world and under one roof! 

 


Responsibilities :
Expert knowledge of Maya for animation, both aesthetically and technically
Able to work within the toolset and workflow for keyframe and/or motion capture production.
Create in-game and pre-rendered animation according to the direction of the client and project.
Able to create body and facial animation for human characters, along with animation for creatures, vehicles, props, and other assets to be integrated into in-game engines and/or cinematic sequences.
Deep understanding of character animation and movement.
Capable of high quality, story driven performance animation.
Effectively communicate with supervisors, management, production staff and peers on a daily basis.
Understand, interpret and use feedback on all work from supervisors and clients alike to improve performances.
Balance high expectations of performance with schedule and milestone requirements
Contribute to a fun, creative, and collaborative atmosphere
A strong team member, able to collaborate with a wide range of peers, leads, supervisors, producers, and management in an open working environment.
 
Requirements:
Hands-on expertise in Maya.
Keen understanding of animation production pipelines for character animation, motion capture animation, and technical animation.
Must be a team player to work closely with multiple departments, including but not limited to members of Motion Capture, Rigging, Animation, Art, and Production teams.
Possess strong aesthetics of character animation and movement.
Ability to share work for feedback, and offer productive opinions while evaluating the work of others.
Be open and available to creating a strong rapport with leads, supervisors, and technical artists to maintain and enhance data quality.
Be flexible to changes in direction, yet work within defined procedures.
 
Pluses:
Understanding of MotionBuilder.
Strong pre-production skills including, but not limited to, thumbnailing, storyboarding, and animatics.
 

 


Information :
Applicants will be reviewed online and be selected for a one on one interview to be held at Center Stage Gallery on July 11th. You will be notified by July 10th if you have been selected. Please do not contact Sony Playstation directly.